Basic Inventory System in Blueprint Introduction This is part two of a tutorial series, please first complete one of the following tutorials: Part 1 in C++ Part 1 in Blueprint In this part I will show you how to build...
Basic Interaction System in C++ Introduction In this first part I will show you a C++ implementation of an usable actor that can be activated (open/close door or pickup object) and has hooks for start/end mouse-over (eg. for highlighting of the object)...