Journey to VR: Interview with Tom Looman

Last week I did a short interview with Daryl Obert at Autodesk to talk about some of my paintbrush work in VR  for their Journey to VR series. We discuss some of the implementation details of the paint brush that is all done in Blueprint using Unreal Engine 4’s recently added Render Material to Render […]

VR Template Guide for Unreal Engine 4

Unreal Engine 4.13 introduced the official Virtual Reality template made entirely in Blueprint. The template further simplifies getting started with VR in UE4. In this guide I go through the features and several tips on how to go beyond the template to build your own VR projects. This VR template is targeting desktop and console only. It supports […]

Getting Started with VR in Unreal Engine 4

This guide is for anyone who is looking to get into developing for Virtual Reality projects in Unreal Engine 4. Covering Blueprint, C++, performance considerations and how to set up your VR kits for UE4. I highly recommend using the latest release of Unreal Engine 4 as VR is still being improved greatly with each new release. A […]