ue4 udemy course C++

Unreal Engine 4 Mastery: Create Multiplayer Games with C++ is available NOW!

My Udemy course Unreal Engine 4 Mastery: Create Multiplayer Games with C++ is available now! Get it via Udemy.com at a massive launch discount right now! Please use the following link to redeem your massive launch discount (and support me in the process): CLICK HERE Approved by Epic Games and taught by former Epic Games engineer, Tom Looman, this […]

Pre-register for my Unreal Engine 4 C++ Course!

I am putting the final touches to my upcoming C++ course for Unreal Engine 4! The course is set to launch on Udemy in a few weeks, you can pre-register now to receive a special launch discount! Approved by Epic Games and taught by former Epic Games engineer, Tom Looman, this course teaches you how to use […]

Tom’s GameDev Round-up #3 – Programming, Networking, Lighting

To continue my series on Gamedev Roundup I have dug up some more interesting articles from the game development industry, both new and old. They have in some way inspired me or taught me about game development. In this gamedev round-up I have a mix of programming, networking, lighting and gameplay articles and presentations that […]

Unreal Engine 4 C++ Tutorial: Effective Debug Logging

In this C++ tutorial for Unreal Engine 4 I’ll explain a few ways to log information to the output log and the game viewport. The video goes through AddOnScreenDebugMessage for on-screen messages and 2D debugging, DrawDebugString (available in DrawDebugHelpers.h) for very useful 3D debugging text in the game world and the UE_LOG macro for printing […]

Unreal Engine 4 Lighting Masterclass (Summary)

Unreal Engine posted an excellent MasterClass talk by Jerome Platteaux on Lighting during Unreal Dev Day Montreal 2017. The video is worth a full watch, it contains tons of interesting practical tips and explains many of the Lightmass features of Unreal Engine 4. I am writing this post to create a personal reference of all the useful […]

Tom’s GameDev Round-up #2

Last week I wrote my first game development roundup where I compiled a small list of articles and videos that either recently or in the past been interesting in my own journey in video game development. This week I continue this new series and have more resources to share! NoClip Documentaries NoClip is a crowd-funded […]

Tom’s GameDev Round-up #1

Every day I spend a lot of my time on sites like YouTube or Twitter looking for new insights into video game development. I figured, some of this would be useful to boil down into a blog, and maybe even a series! To highlight some of the more interesting articles I read or insightful videos […]

ue4 C++ fps shooter tutorial

Simple C++ FPS Template for Unreal Engine 4

As I have been preparing some Unreal Engine 4 C++ tutorials, I wanted to use the Built-in C++ FPS Template that ships with the engine as a base project and found it has VR and Touch input code in the character class which don’t server any purpose unless you are interested in VR and/or mobile. […]

Rendering Soft outlines in Unreal Engine 4

Ever since I first wrote about creating object outlines in Unreal Engine 4 I have wondered if it was possible to render them as soft outlines instead of harsh binary lines. A good example of soft outlines can be found in Valve’s games like Left 4 Dead or CS:GO. There wasn’t an easy way to […]