Unreal Engine 4 C++ Tutorial: Effective Debug Logging

In this C++ tutorial for Unreal Engine 4 I’ll explain a few ways to log information to the output log and the game viewport.

The video goes through AddOnScreenDebugMessage for on-screen messages and 2D debugging, DrawDebugString (available in DrawDebugHelpers.h) for very useful 3D debugging text in the game world and the UE_LOG macro for printing strings directly to the output log.

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