C++ Video Tutorial: Creating Thief’s hiding in the shadows mechanic (Part 1)

Decided to try something new, so here it is! A C++ Video tutorial where we quickly go through the basics of having a player being hidden or exposed to the lights in a scene, something we can later hook up to the AI to turn into a mechanic where enemies are more likely the spot the player when exposed to light.

Let me know what you think in the comments, or follow me on Twitter!

One Comment

  1. Hey Tom,
    I’m very happy that you’re back with new videos – pretty interesting stuff!
    I have just one question, if you could make a tutorial about your nameplates.
    I saw you’re explanation on how you did this on the other thread and i tried to remake this but it just doesn’t work for me out. Either the name is empty or if i try to change the visibility for “non-team members” each widget is collapsed.
    Hopefully you can help me out. Thanks!

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