ue4 udemy course C++

Unreal Engine 4 Mastery: Create Multiplayer Games with C++ is available NOW!

My Udemy course Unreal Engine 4 Mastery: Create Multiplayer Games with C++ is available now! Get it via Udemy.com at a massive launch discount right now! Please use the following link to redeem your massive launch discount (and support me in the process): CLICK HERE Approved by Epic Games and taught by former Epic Games engineer, Tom Looman, this […]

Pre-register for my Unreal Engine 4 C++ Course!

I am putting the final touches to my upcoming C++ course for Unreal Engine 4! The course is set to launch on Udemy in a few weeks, you can pre-register now to receive a special launch discount! Approved by Epic Games and taught by former Epic Games engineer, Tom Looman, this course teaches you how to use […]

Tom’s GameDev Round-up #3 – Programming, Networking, Lighting

To continue my series on Gamedev Roundup I have dug up some more interesting articles from the game development industry, both new and old. They have in some way inspired me or taught me about game development. In this gamedev round-up I have a mix of programming, networking, lighting and gameplay articles and presentations that […]

Tom’s GameDev Round-up #2

Last week I wrote my first game development roundup where I compiled a small list of articles and videos that either recently or in the past been interesting in my own journey in video game development. This week I continue this new series and have more resources to share! NoClip Documentaries NoClip is a crowd-funded […]

Tom’s GameDev Round-up #1

Every day I spend a lot of my time on sites like YouTube or Twitter looking for new insights into video game development. I figured, some of this would be useful to boil down into a blog, and maybe even a series! To highlight some of the more interesting articles I read or insightful videos […]

Journey to VR: Interview with Tom Looman

Last week I did a short interview with Daryl Obert at Autodesk to talk about some of my paintbrush work in VR  for their Journey to VR series. We discuss some of the implementation details of the paint brush that is all done in Blueprint using Unreal Engine 4’s recently added Render Material to Render […]

New Job: Developer Support Engineer at Epic Games UK!

As some of you may know I’ve been contracting with Epic Games for a while now and built several projects including C++ Survival Game Series. Starting February 1st I will begin my new full-time job at Epic Games UK (Guildford) as Developer Support Engineer! As part of my new job I will be providing support to […]

Switch Gamemode playtest footage

After a long time of little to no updates on Switch, we are back with new footage from a playtest we ran earlier this week! We’ve been working on some major changes to the HUD and improvements to our new gamemode “Switch” which was the primary subject of this playtest. Big thanks for everyone to two […]

Survival Game Section 3 on AI & Behavior Trees

Section 3 of the ongoing open-source Survival Game project is now available with documentation and source. In this section we dive into AI using PawnSensing and Behavior Trees using mostly C++. Check out the documentation on the Unreal Engine Wiki or directly download the latest project source through GitHub!