In section 5 of the ongoing survival game series we dive into gameplay networking (Replication). If you are not yet familiar with this ongoing Unreal Engine 4 project made in C++, be sure to check out the Project Overview for information on the series!
Furthermore a lot of known issues have been fixed and a new feature to carry around objects like the barriers and bombs was added to the project. So head over to grab the latest source at GitHub!
- Forum Thread
- Project Overview
- Previous Section (Gameloop, (Re)spawning, Time of Day)
- Source at GitHub