Last week I did a short interview with Daryl Obert at Autodesk to talk about some of my paintbrush work in VR for their Journey to VR series. We discuss some of the implementation details of the paint brush that is all done in Blueprint using Unreal Engine 4’s recently added Render Material to Render Target feature.
From the post on Autodesk:
This week on Journey to VR, I interview Unreal expert Tom Looman. Tom has been building an interactive paint system that will be part of my VR experience. In this interview he goes over the concepts of its setup and how he built it using Blueprints.